Abstract strategy game

Results: 218



#Item
21Game theory / Quantal response equilibrium / Nash equilibrium / Solution concept / Strategy / Outcome / Zero-sum game / Strategic dominance / Best response / Matrix / Normal-form game

MBS Technical ReportSTRATEGIC AND BEHAVIORAL DECOMPOSITION OF GAMES DANIEL T. JESSIE AND DONALD G. SAARI Abstract. k1 × k2 × · · · × kn games are uniquely decomposed into their strategic and

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Source URL: www.imbs.uci.edu

Language: English - Date: 2015-06-17 17:56:21
22Software / Gaming / Windows games / Digital media / Video game development / Video game genres / Linux games / Artificial intelligence / Real-time strategy / Strategy video game / Video game / Command & Conquer: Generals

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
23Information theory / Statistical theory / Statistics / Academia / Mathematics / Formal sciences / Game theory / Strategy / Mutual information / Entropy / Continuous game / Artificial intelligence

Relevant Information as a Formalised Approach to Evaluate Game Mechanics Christoph Salge and Tobias Mahlmann Abstract— We present a new approach to use adaptive AI and Information Theory to aid the evaluation of game m

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
24Software / Windows games / Digital media / Gaming / Video game genres / Total Annihilation / Real-time strategy / Internet bot / Strategy video game / Spring Engine / Rise of Nations

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
25Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
26Software / Gaming / Digital media / Pac-Man / Mathematical optimization / Supervised learning / Ghosts

Evolution Strategy for Optimizing Parameters in Ms Pac-Man Controller ICE Pambush 3 Ruck Thawonmas, Senior Member, IEEE and Takashi Ashida Abstract— This paper describes an application of Evolutionary Strategy to optim

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
27Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
28Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
29Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
30Abstract strategy games / Havannah / Monte Carlo tree search / Hex / TwixT / PSPACE-complete / Computer Go / Board game / Star / Game of the Amazons / General game playing / Strategy-stealing argument

On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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Source URL: game.itu.dk

Language: English - Date: 2010-08-12 04:56:00
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